• In the first room the character is put into a  brand new world and must interact with the surrounding objects to learn where they are. 
  • The second room continues to build the setting and begins to show a rise in action when the quest is given to you by the knight
  • The third room shows the travel to the cave. Interactions with a character and reading a poster in this room help build dramatic effect. 
  • The fourth room is the ultimate climactic scene. The player is faced with the monster. 
  • The fifth room ends the game by the player finally completing their task and going back home. 

The use of color was a major component that went into the overall design of the game. The first few scenes include gray backdrops to represent concrete and the white and gray tiles are meant to represent bricks. In the third room, the colors transition from grey and white to light and dark green.  This is done to show to the player that they have transitioned to a forest setting. In the final room, the tiles are red dots. This is an important detail to the scene because the player now is aware that they have found the treasure room, The red dots are representative to rubies or something of similar nature. The colors objectified the objects in the room (pg. 189)

StatusReleased
PlatformsHTML5
Authorparker.b
Made withbitsy

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